Make sure to check multiple sites over the globe! v1=32MB RAM v2=64MB RAM) → add new dataentry-page.Īvailability / Discontinuation of the deviceĬan you buy it TODAY? → Available DO NOT enter a year in the past! Multiple entries (comma separated) allowed if same hardware specs. If 'other' → request new Brand adminĮmpty (default) / v1 / v1, v2 /. If 'other' → request new devicetype admin WiFi AP, WiFi Router, Router, Travel Router, Travel Router - Battery powered, Range Extender, Single Board Computer, Modem, NAS, unknown, other but once it was in lots of other uses came up.Device Type : Single Board Computer Brand : Gainstrong Model : Oolite Version : v1.0 Availability : unknown 2018 Where available : ¿ Supported Since Commit : a=commit h=4ea54b827ffc7a3880ef34d7394c477d62c9d79d Supported Since Rel : 14.07 Supported Current Rel : 19.07.10 Gluon support : unknown Target : ar71xx Subtarget : generic Package architecture : mips_24kc Bootloader : U-Boot CPU : Atheros AR9331 CPU Cores : 1 CPU MHz : 400 Flash MB : 16 RAM MB : 64 Ethernet 100M ports : 2 Ethernet 1Gbit ports : - Ethernet 2.5Gbit ports : ¿ Ethernet 5Gbit ports : ¿ Ethernet 10Gbit ports : ¿ SFP ports : ¿ SFP+ ports : ¿ Switch : ¿ VLAN : No Modem : - WLAN Hardware : Atheros AR9331 WLAN 2.4GHz : b/g/n WLAN 5.0GHz : - WLAN driver : ath9k Detachable Antennas : - Bluetooth : ¿ miniPCI ports : ¿ USB ports : 1x 2.0 SATA ports : - Video ports : ¿ Audio ports : ¿ Phone ports : ¿ Serial : Yes Serial connection parameters : ¿ Serial connection voltage : ¿V JTAG : Yes LED count : ¿ Button count : ¿ GPIOs : ¿ Power Supply : ¿ OpenVPN performance : ¿ Wireguard performance : ¿ Device Page : oolitev1 Forum search : Oolite Git search : Oolite OEM Device Homepage URL : Firmware OEM Stock URL : Firmware OpenWrt Upgrade URL : Installation method(s) : Sysupgrade Recovery method(s) : unknown Picture : Comments : Vendor firmware is based on OpenWrt. This was originally so that traders could have non-hyperspace fighters (Sidewinder, Mamba, etc.) as escorts. (EDIT) you can follow a ship through hyperspace just by flying into its wake, for no fuel cost. Your reputation builds up quicker if you stay in the same place, whereas if you go somewhere new there's a good chance half the NPCs won't have heard of you. Similarly if you get a rep as an assassin, the police may harass you even when you're clean - whereas if you're known to be a trader they might give you the benefit of the doubt when they stumble across you in a fight with another clean ship. and if you behave like a taxi they'll largely ignore you. whereas if you behave like a trader they'll try to rob you. So if you behave like a bounty hunter most of the time, pirates will mostly avoid you unless they have you outgunned. it tracks your "profession" based on your actions, and uses this to adjust NPC behaviour. This allows for some very interesting playing around with mission deadlines (and time loss as a consequence for your actions - whether needing to repair or being forced to do community service for your crimes) that means you don't always just pick "shortest route" jump time is proportional to the square of the jump distance, so lots of little jumps are quicker than one big one. ![]() Realistic scale is great for a lot of things (planetary landings, for example!) but I think it inevitably compartmentalises the gameplay. And then a Thargoid warship might show up and *everyone* will drop what they're doing to fight it regardless of their previous differences. Or you can be the bounty hunter coming along and rescuing the trader from pirates. You can get attacked by pirates and a group of bounty hunters returning from raiding a nearby anarchy can see this happening and come to your aid. cartoon scale (but Elite+'s non-player-centric simulation): this gives the ability for "living" NPC interactions to just happen, in a way that they don't much in the later ones. Lots of places - see previous point - require long jumps to get into. if you make a 6.5LY jump you'll have to stand and fight. So if you make a 3 LY jump you can probably run away from most danger. Same fuel reserve powers your boost (once you've installed it). only enough fuel for a single max-range jump. The recent versions of Oolite know whether or not a system is a bottleneck and spawn NPCs accordingly: try getting into the top-left of Galaxy 2 with a bunch of passengers or courier missions on board and you'll find out what I mean ![]() jump range locked to 7LY for all ship types: this gives the map a very definite topology of routes. ![]() It's definitely worth a look in its own right - while it started out as an Elite clone, it's developed further since - but it's also interesting if you never played the original Elite because it follows a few of the design decisions from that which weren't in FE2, FFE or Elite: Dangerous.
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